![]() ![]() You will need to pick and choose your moments carefully in order to bypass a shield or attack pattern in order to do some damage and escape to a safe spot to plan your next attack. Impressive in design and scope, these encounters are levels in and of themselves. That’s right, you can’t forget about these screen filling monstrosities. Now that you are familiar with all that you have to kill, dodge and rescue as well as have memorized the levels enough to get through them, its boss time. You must then get to the human and carry them to an escape pod, but don’t doddle as they can be hit by enemies or even friendly fire denying you credit for the rescue. These are the gatekeeper enemies and their death will open one of the many cages within the level housing a human captive. During the course of this killing you may come across a series of enemies with a slight green glow. The more kills that you can chain together the higher that your multiplier will climb and therefore the more points that you will gain. The first of which is done just as you would expect, kill enemies in succession without a gap of a few seconds in between. The biggest of which are combo multipliers and a human rescue bonus. Points accumulate by completing specific feats during the course of a level. Just how do you go about getting a higher score? Good question! While this might be enough to squeeze through to the next encounter, like always, there is more to it.īeating the levels is often not enough for everyone as there are scores being kept and leaderboards for you to compare yourself against other players. So as long as you can learn from your mistakes and pay attention when you die you will eventually begin to memorize the order and direction of the incoming onslaught. Luckily the levels spawn enemies in a set pattern. It is at this point that you will have to adapt to having your attention divided between the enemies in front of your ship, the projectiles from the turrets on the ground and even the debris coming up behind you from the enemies you just killed or you will perish yourself. After a very slight introductory period the game will start to throw entire armies worth of fodder at you within minute long intervals. The difficulty is in all of the chaos going on around you at any given time. Not because of the controls mind you, which you will feel comfortable with right away, as they are as fluid and responsive as you could ever hope for. That being said, defeating all of your enemies won’t be as easy as it sounds, nor should it be. Resogun is a game that perfectly embodies Bushnell’s Law which states that “all the best games are easy to learn and difficult to master.” This concept coupled with the complete lack of a story gives an initial impression of simplicity but that couldn’t be further from the truth. This title follows the same basic concept of most games from a genre long since established and cemented, defeat waves of enemies across multiple levels before being confronted with a stage boss. Even if you weren’t a sub, you might have picked up developer Housemarque’s initial venture onto the Playstation brand simply due to a lack of other options. As such, if you were a PS+ subscriber within the launch window, then you are probably already familiar with the title Resogun. The game selection when the PS4 launched, for lack of a better phrase, left a lot to be desired. ![]()
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